Think only of the past as its remembrance gives you pleasure.
The final three rounds before the evening’s conclusion are spent over dinner. There are no rules of engagement and everyone is in earshot of everyone else. No conversation is private, and a character need spend no engagement to address whomever they please.
In every other respect the rules of the gala hold. Turns pass clockwise as before, and a character may attack, retort, call Faux Pas, sell a secret, or give way to an outburst just as they did upon the floor. Players use this time to tie up any loose threads.
The Night
Each player adds up their current reputation — the sum of their stats together with whatever coin remains in their purse — and the points from their aspiration card. The player with the greatest reputation is the evening’s winner!
Should two guests finish level, the victory falls to whichever has the fewest secrets still held against them: count the cards concerning their character that remain in the hands of others. If they are level in that too, they must share the evening between them, which neither will enjoy in the slightest.